Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.
Table of Contents
1: A Brief History of Interactive Entertainment
2: A World of Games
3: How the Game Industry Functions
4: Inside the Fun Factory
5: Preparing to Be a Game Developer
6: Skills and Careers in the Game Industry
7: How to Get a Job
8: Legal Issues for Creative People
9: The Future of Game Development
A: Educational Institutions
B: IGDA Curriculum Framework
C: Jobhunting Resources and Development Tools