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Break Into The Game Industry: How to Get A Job Making Video Games,9780072226607

Break Into The Game Industry: How to Get A Job Making Video Games

by
Edition: 1st
Format: Paperback
Pub. Date: 6/9/2003
Publisher(s): McGraw-Hill Education
Availability: This title is currently not available.

Summary

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Author Biography

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.

Table of Contents

1: A Brief History of Interactive Entertainment

2: A World of Games

3: How the Game Industry Functions

4: Inside the Fun Factory

5: Preparing to Be a Game Developer

6: Skills and Careers in the Game Industry

7: How to Get a Job

8: Legal Issues for Creative People

9: The Future of Game Development

A: Educational Institutions

B: IGDA Curriculum Framework

C: Jobhunting Resources and Development Tools

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Please view the compatibility matrix prior to purchase.

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